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How To Install Poe Item Filter

Screenshot showing how item filters work in-game.

Grinding Gear Games implemented Item filters into the Path of Exile UI and then players can customize how the game client displays items on the basis. This feature remedies the time it takes to find useful / valuable items in game. For those who don't have experience with programming or website development, the code for the item filters might seem complex. However, the information provided here will open the door so that you, the player, can sympathize how the item filters work.

Contents

  • one Using an existing filter
  • 2 Syntax
    • ii.1 Terminology
    • ii.2 Basic Syntax
    • two.3 Comments
    • two.4 Blocks
    • ii.five Values
    • 2.6 Comparison operators
    • ii.vii Conditions
    • ii.eight Actions
    • ii.9 Examples
      • two.9.ane Example i
      • two.nine.2 Example 2
  • 3 Known issues
    • three.i Item filters not plant
      • iii.i.ane Solution A
      • iii.one.2 Solution B
  • 4 List of item filters
    • 4.one General purpose filters
    • iv.ii Specialized filters
  • 5 Version history
  • six See also
  • vii References
  • 8 External links

Using an existing filter

Step 1
Go to: %USERPROFILE%/Documents/My Games/Path of Exile/
For instance:
Browserlocation.jpg
Footstep 2
Locate an existing filter, i.east. from List of item filters or elsewhere.
Step 2A - Copying file
If the item filter is supplied as downloadable file with the .filter extension, y'all tin simply download it and relieve it in the binder.
Step 2B - Copying Contents
Create a text file with the proper noun you desire your Filter to have. When you Save this file, be certain to select 'Salve Equally' and set the file type to "All Files (*.*)". Re-create the contents of the filter into the file.
Then save the file as: filtername.filter
It should look like this if washed correctly
Files.jpg
If yous cannot see your file extension, Show/Hide File extensions in Windows
Step iii
Become to the in-game Options menu and click on the UI tab. You lot should come across this new option, located at the very bottom of the list:
Highlight.jpg
If your Filter is not a .filter file, or it is non located in the same folder as your production_Config.ini file, you won't see this option.
Pace iv
Clicking 'Reload' will display this message if the Filter is working correctly:
Confirmation.png

Syntax

Run across https://www.pathofexile.com/item-filter/about for the official page of filter rules.

Terminology

Please consider the post-obit when reading this wiki page:

  • Supercede the values in the brackets with a unmarried value
  • x-y (i.eastward. 0-255) is used to show a range of valid values
  • Values enclosed with [] are optional; remove the []
  • Values enclosed with <> are required; remove the <>

Basic Syntax

The basic syntax of a script is a drove of Show and Hide blocks that each specify conditions. Annihilation matched by a Show block will be shown and anything matched by a Hide block will exist hidden. If there are multiple conditions in a cake and so all of them must exist matched for the cake to friction match an detail.

Every block must offset with either Show or Hide, and any conditions in that block must outset on the adjacent line; indentation is optional. A line with simply Prove or Hibernate with no conditions is an "empty block," and matches ALL items, which means that a Hibernate at the end of the file effectively hides everything that wasn't specifically shown.

The blocks are prioritized in the order they come in the file, meaning that condition blocks that appear earlier in the file take precedence, applying their effects even if their atmospheric condition overlap with later blocks. Effectively, the script reads the filter file until information technology finds the start block that matches the item in question, follows that block's instructions, and then terminates.

# For instance, the following would hide all normal rarity items, but fail to show currencies: Hide     Rarity Normal Show     Class Currency  # To gear up this, motility more specific blocks earlier in the file, and save the most general for last. This would bear witness currencies, only hide other normal rarity items: Show     Grade Currency Hide     Rarity Normal        

A line starting with # volition be considered a comment and volition exist ignored.

Blocks

Name Notes
Show If all atmospheric condition are matched, show the item and practice any actions specified.
Hide If all conditions are matched, hibernate the detail and do whatever actions specified
Keep Continues block to other match.

This is a special flag that indicates that the filter rule matching should not stop when an particular matches this block.

Note that if an item matches a Hide block that Continues, then later matches a Show block, it will use the most recently matched Show or Hide flag, and thus show. If an particular matches and Continues then never matches any further blocks, it will also show or hide based on the most recently matched block.

Values

Type Notes Range
Numeric Like: 20. No quotation marks. -1,[0-9]
Cord Text with quotation marks, just not in all condition, every bit example is Grade or BaseType where values could exist strings separated by space simply [a-zA-Z]
None When argument is string None must be in quotation marks similar "None" "None", None
Empty No value

Comparing operators

The following comparing operators are used to write conditions. Note that the equal operator (=) is e'er optional; if no operator is specified, the condition is assumed to be comparison equality.

Operator Description
= Equal
! Not equal
< Less than
<= Less than or equal to
> Greater than
>= Greater or equal to
== Verbal friction match

Weather

Notes:

  • Ranges in parentheses are plausible values, only non enforced.
  • Every condition can have multiple values separated by a space.
  • If a multi-give-and-take value contains whitespace, it must be encapsulated in quotation marks, or else it volition exist parsed as separate (and possibly invalid) values.
Name Valid Values Notes
AreaLevel [Operator] <Value> Numeric Level (0-100) Filters for items dropped in a detail Monster level of the current area. This is probably the about relevant of the filters, as it allows enabling/disabling filters dynamically depending on leveling.
ItemLevel [Operator] <Level> Numeric Level (0-100) The detail level the detail was generated at.
DropLevel [Operator] <Level> Numeric Level (0-100) The level that the item starts dropping at.
Quality [Operator] <Quality> Numeric Quality (0-20) The amount of quality on the detail.
Rarity [Operator] <Rarity> Normal, Magic, Rare, Unique Rarity of the particular.
Class <Course> Full or fractional item grade name The particular class. Specifying part of a class name is allowed and will match any classes with that text in the proper noun. So for instance "One Hand" will match both "Ane Manus Sword" and "One Mitt Axe"
BaseType <Type> Full or partial particular name The base of operations type of the item. Specifying a part of a base type proper name is allowed and will lucifer whatever of the base types with that text in the name.
Prophecy <Type> Total or partial prophecy name The prophecy name. Specifying a part of a prophecy name is immune and will friction match any of the prophecies with that text in the proper name. Prophecies take the Class blazon "Stackable Currency".
LinkedSockets [Operator] <Links> Numeric Number of Links (0-6) The size of the largest group of linked sockets that the particular has.
SocketGroup [Operator] <GroupSyntax> Numeric Number of Linked Sockets followed past R, Thou, B, D, A, Westward Supports a list of groups that each one represents linked sockets containing a specific fix of colors, at to the lowest degree one group must be matched for the condition to pass.

Each grouping is composed past an optional number and a sequence of messages. The number specifies the longest link which contains the post-obit color sequence described by the letters. Each letter is short-hand for the color ([R]ed, [G]reen, [B]lue, [Due west]hite) or Special ones ([D]elve Socket, [A]byss Socket). For case, 5RRG volition match any group that contains ii blood-red sockets linked with a dark-green socket in a five-link grouping. Delve and Completeness cannot be in the same group as any other, every bit they cannot be linked.

If a comparing operator is used, it will apply to the numeric portion, and so a ">= 5GGG" will match a 5 or more linked group with 3 greenish sockets.

SocketGroup with A and D socket has no outcome. For instance "SocketGroup RGBA" or "SocketGroup DD". Equally Completeness and Delve sockets are never linked.

Sockets [Operator] <GroupSyntax> Numeric Number of Sockets (0-vi) followed by R, Thou, B, D, A, W Does the exact aforementioned thing every bit SocketGroup but does not require the sockets to be linked. So the same example ">= 5GGG" will match 5 or more sockets not necessarily linked, with at to the lowest degree three green sockets anywhere.

Unlike SocketGroup, this condition does permit for mixing and using Delve and Completeness sockets, for example, a Resonator with 3 sockets would exist "DDD".

Height [Operator] <Value> Numeric number of slots (i-4) The number of slots the item takes on the Y-axis (verical centrality), i.e. the height of the item.[one]
Width [Operator] <Value> Numeric number of slots (ane-2) The number of slots the particular takes on the 10-axis (horizontal axis), i.e. the width of the particular.
HasExplicitMod <Value> Total or fractional item name Filter by mods on an detail by proper noun. For example: [HasExplicitMod "Tyrannical" ] (Tyrannical=Local Physical Damage 155 to 169%)
AnyEnchantment <Boolean> True or Simulated If an item has whatever enchantment from the Labyrinth.
HasEnchantment <Value> Full or fractional name of enchantment Filter past enchantments
EnchantmentPassiveNode <Value> Total or partial name of enchantment Filter Cluster Jewels by enchantment type.
EnchantmentPassiveNum [Operator] <Value> Numeric number of slots (0-n) Filter Cluster Jewels by the number of enchantments. Only checks the "Adds Ten passive skills" modifier.
StackSize [Operator] <Value> Numeric number of slots (one-north) Currency stack size
GemLevel [Operator] <Value> Numeric number of slots (1-21) Jewel Level
GemQualityType <Value> Superior

Divergent

Anomalous

Phantasmal

Gem Quality Type
AlternateQuality <Boolean> True or False If an item has alternate quality or not. Note: This is applicative to Alternate Gems introduced in 3.12.
Replica <Boolean> True or Imitation If an item is an Replica or not. Note: This is applicable to Replica Unique introduced in three.12.
Identified <Boolean> True or False If an detail is identified or non.
Corrupted <Boolean> True or False If an item is corrupted or not.
CorruptedMods [Operator] <Value> Numeric number of corrupted mods (0-n). How many corrupted mods are nowadays.
Mirrored <Boolean> True or Imitation If the detail is a Mirrored item or not. Does not drop ordinarily, except when opening a Strongbox with the "Contains Mirrored Items", or via the Prophecy Kalandra's Craft.
ElderItem <Boolean> True or False If an detail is an Elder particular or not.
ShaperItem <Boolean> True or Faux If an item is a Shaper item or not.
HasInfluence <Type> Shaper, Elder, Crusader,

Hunter, Redeemer, Warlord, None

If an item has Influence of a certain type. Note that this also affects Maps that are influenced.

If desire item that has no Influence, choose value equally None.

FracturedItem <Boolean> True or False If an item is fractured or not
SynthesisedItem <Boolean> True or False If an item is synthesised or not
ElderMap <Boolean> True or Faux If the map is elder or not.
ShapedMap <Boolean> True or False If the map is shaped or non.
BlightedMap <Boolean> True or Simulated If the map is blighted or not.
MapTier [Operator] <Value> Numeric Tier (i-17) The map tier of the map.

Actions

Name Valid Values Notes
SetBorderColor <Cherry-red> <Light-green> <Blue> [Alpha] 0-255 Sets the border colour of the detail box in RGB values from 0-255 with optional Alpha (opacity) value of 0-255
SetTextColor <Red> <Green> <Blueish> [Alpha] 0-255 Sets the text colour of the item box in RGB values from 0-255 with optional Alpha (opacity) value of 0-255
SetBackgroundColor <Scarlet> <Green> <Blue> [Alpha] 0-255 Sets the color of the detail box in RGB values from 0-255 with optional Alpha (opacity) value of 0-255
SetFontSize <FontSize> 18-45 (default: 32) Sets the font-size of particular text.[two]
PlayAlertSound <Id> [Volume] Disable:
  • None

Id:

  • [ane-16] Ingame Sounds

Volume:

  • [0-300]
Plays the specified Alert Sound with optional volume when dropped. Only 1 sound can exist played at a time.
PlayAlertSoundPositional <Id> [Volume] Disable:
  • None

Id:

  • [1-16] Ingame Sounds

Book:

  • [0-300]
Work as PlayAlertSound with Sound Volume relative to distance where Item dropped. Could exist usable with low Tier Items to smooth Sounds.
DisableDropSound Disable the drib sound. This is a separate audio from PlayAlertSound.
EnableDropSound Enable the drib sound. This is a separate sound from PlayAlertSound.
CustomAlertSound <FileName | FileFullPath> local path to the file (with quotation marks):
  • "None" (disable)
  • [reative path]
  • [absolute path]
Plays the specified custom sound when a specified item drops. (about all of the common file extensions should be supported)
MinimapIcon <Size> <Colour> <Shape> Disable:
  • -1

Size:

  • 0 (largest)
  • 1 (medium)
  • 2 (modest)

Color:

  • Cerise
  • Green
  • Blue
  • Brown
  • White
  • Yellow
  • Cyan
  • Greyness
  • Orangish
  • Pinkish
  • Purple

Shape:

  • Circle
  • Diamond
  • Hexagon
  • Square
  • Star
  • Triangle
  • Cross
  • Moon
  • Raindrop
  • Kite
  • Pentagon
  • UpsideDownHouse
Displays an icon on the minimap for specified items.
PlayEffect <Colour> [Temp] Disable:
  • None

Colour:

  • Cherry
  • Green
  • Blue
  • Brown
  • White
  • Xanthous
  • Cyan
  • Greyness
  • Orange
  • Pink
  • Regal

Beam Visualization [Temp]:

  • Empty (no value, instantly)
  • Temp (temporary)
Displays a coloured beam of low-cal higher up an item highlighted by an detail filter.

Use the Temp parameter to have a beam only announced every bit the item drops.
Otherwise, it will be permanently visible.

A list of the default RGB codes used in-game can be plant in the corresponding item filter guide department.

Examples

Example 1

  • Shows all items with a reddish, light-green and blue linked socket
  • Changes the text colour to a calorie-free blue ane
Show     SocketGroup RGB     SetTextColor 127 127 255        

Example 2

  • Shows all items that match the following weather condition
    • Item course is either Ring or Amulet
    • Item basename contains "Gold"
    • Detail has the "Rare" rarity level
    • Particular level is 75 or higher
  • Finer, this means rare Gold Rings and Gilded Amulets with particular level 75 or higher will exist shown
  • Changes the edge to a yellowish border
Testify     Class Ring Amulet     BaseType Gilded     Rarity Rare     ItemLevel >= 75     SetBorderColor 255 255 0        

Known issues

Known issues with workaround. Use at your ain risk.

Item filters not plant

Solution A

  • Check that the filter has the correct catastrophe (.filter )
  • Check whether the particular filter is placed in the correct binder

Solution B

Currently (beta) particular filters may non load for users who apply a non-ASCII userpath. As a work around you tin can motility your documents folder to a location which does not incorporate non-ASCII letters. To do then:

          Go to your user folder (%USERPROFILE%) -> right click on My Documents -> backdrop -> path -> movement... -> select a new location to move to -> apply        

List of particular filters

Notation: For sorting by multiple columns concur SHIFT.

General purpose filters

Name Author Release Ingame Features Other Features Filtration Back up
Colours Borders Font
Size
Background Item
Hiding
Leveling Endgame Vendor
recipes
Crafting Customizable Full general Themes
Ajido's Aesthetically Pleasing Loot Filter Ajido (Twitch YouTube) 2015-07-17 major major aye yes yes yes yes fractional yes aye yeah no
EpicFail42's Loot Filter EpicFail42 2015-06-25 small major partial modest partial major yes yes minor no yep no
Ment'south Detail Filter Ment2008 2015-04-xi partial major major minor aye aye yeah yes yes aye no no
NeverSink'southward Lootfilter NeverSink 2015-04-xv partial partial major major yes yeah aye yes yes yes yes aye
I Filter to rule them all Muldini 2015-05-03 small minor minor modest yes yes yeah aye yes yeah yes no
Simplefilter Koszmarnica 2020-12-31 yes yes yes yes yeah yes yes yes yeah partial partial no
StupidFatHobbit's Sovereign StupidFatHobbit 2016-03-02 partial yes major major yes yep yes yeah yes yep no no

Specialized filters

Filters that are intended for a specialized purpose, such as leveling a specific class or otherwise.

Name Author Release Ingame Features Other Features Filtration Back up Description
Colours Borders Font
Size
Background Particular
Hiding
Leveling Endgame Vendor
recipes
Crafting Customizable Full general Themes

Version history

Version Changes
3.16.0
  • Added new functionality and made improvements to Item Filters. You can read more than about them here: https://world wide web.pathofexile.com/forum/view-thread/3187476
3.fifteen.0d
  • Rapier 1 Manus Swords are once again classified as Thrusting One Hand Swords. Their Weapon Range is over again 14 (instead of eleven). Please update your item filters!
3.15.0
  • Added new functionality and made improvements to Particular Filters. Y'all can read more almost them here: https://www.pathofexile.com/forum/view-thread/3147480
3.14.0
  • Added new functionality and fabricated improvements to Detail Filters. You can read more about them here: https://world wide web.pathofexile.com/forum/view-thread/3079980
3.13.0
  • Added new functionality and made improvements to Particular Filters. You can read more about them hither: https://www.pathofexile.com/forum/view-thread/3009221
3.12.0
  • Added new functionality and fabricated improvements to Item Filters. You can read more nearly them here: https://world wide web.pathofexile.com/forum/view-thread/2935826
iii.11.0
  • Added new functionality and made improvements to Item Filters. Yous can read more than about them here: https://www.pathofexile.com/forum/view-thread/2873743
3.10.2b
  • You lot can now filter for items without existence required to use special alphanumeric characters, such equally "Maelstrom Staff" rather than "Maelström Staff".
3.10.1d
  • Fixed a rare bug where the client would repeatedly download an particular filter.
  • Added an EnableDropSound parameter that tin exist used in Item Filters.
  • Added a chat output upon logging into a character which contains information well-nigh the currently loaded particular filter if that filter is one that you are subscribed to through your account page.
three.10.1
  • Fixed an issue with the PlayAlertSound parameter in Item Filters not handling the Proceed command correctly.
3.x.0
  • Added new item filter drop consequence colour options.
  • Delve areas are at present considered to be the level of the monsters in the shallowest role of the Delve, significant players will non be downscaled beneath the level of the shallowest office of the Delve. Information technology also means that item filters which filter past area level will piece of work correctly in the Azurite Mine.
3.9.2f
  • Added new functionality and made improvements to Item Filters. You tin can read more about them here: https://world wide web.pathofexile.com/forum/view-thread/2771031
iii.9.2e
  • Fixed a bug where declining the salvage option when changing your Item Filter acquired the well-nigh recently selected Item Filter to exist used.
3.9.2
  • Fixed the item filter settings non saving when using languages other than English.
  • Fixed a bug where updating an item filter on the website would de-select it in-game.
3.nine.0
  • You can at present add Item Filters to your account through the Path of Exile website. When you so log into your game client, no affair where you are logging in from, you will then have access to all of the Item Filters tied to your business relationship (even if you're playing on Panel!).
three.8.1d
  • You tin now use an "Verbal Match" parameter in Particular Filters. Simply use == to filter for verbal matches. For example, BaseType == "The Demon" will show The Demon Divination Card simply will not prove The Demoness.
3.8.0d
  • Updated the default item filter.
3.vii.two
  • Increased the volume levels of all detail filter sounds as they were quieter than intended.
three.6.0
  • Item filters can now filter out Shaper and Elder items, if that'south something you want to do for some reason.
iii.4.1
  • Fixed a problems where quest items could exist hidden on the minimap when using item filters.
3.four.0
  • Items filters are at present capable of displaying minimap icons and lightbeams for specific categories of items, making them much harder to miss.
  • Added the capacity to use custom local sound files in your item filter.
3.three.1b
  • Fixed an issue introduced by patch three.3.1b which caused the default loot filter to be unable to load. If you were having this issue, delight close and re-open your client in gild to download the fix.
3.3.1
  • The default boodle filter now plays audio when an detail with 5 linked sockets drops.
3.3.0c
  • Tweaked various alert sounds in the Default Loot Filter.
iii.3.0
  • The item filter at present supports sorting by gem levels, stack sizes and explicit item mods.
3.2.1
  • Added a keyword that item filters tin use to disable default drop sounds. The keyword is "DisableDropSound".
iii.1.0b
  • Fixed a bug where some items were not beingness filtered correctly when using the default boodle filter.
three.0.0
  • In item filters, you tin can at present utilize PlayAlertSoundPositional rather than PlayAlertSound to play a positional version (the sound comes from where the particular dropped).
  • Detail filters can now play a much larger assortment of sounds when items drop.
ii.5.0d
  • Various improvements take been made to the default Detail Filter.
2.v.0
  • Items filters can now encounter whether an particular is corrupted with "corrupted truthful".
2.four.two
  • There's now an particular filter bundled with Path of Exile that yous can select in the User Interface options.
2.iii.ii
  • Added "Identified" as a filter option for Particular Filters. Valid values for this filter are "True" or "Faux".
two.2.1d
  • Fixed a bug where Labyrinth Items could be displayed incorrectly when modifying how they are shown using Item Filters.
2.0.1
  • Sound events triggered by detail filters can now have a maximum book of 300 (up from 100).
2.0.0b
  • Fixed a problems with Item Filters where some item types would not load if they were included in a blazon that was already loaded. For example, "Thrusting" when "Swords" was already loaded.
2.0.0
  • Nosotros've added Particular Filter functionality. Y'all can now filter what types of items yous desire to see, crusade sounds to play, change the font colour, size, and other options. For more than information well-nigh particular filters, check out www.pathofexile.com/itemfilters

See also

  • Item filter guide
  • List of item filters

References

  1. (12 May 2015). "Item Filter Suggestions; Identified items, corrupted items, and grid sizes.". Reddit. Retrieved 12 May 2015.
  2. (2 May 2015). "PSA: You tin can alter the font size in item filters.". Reddit. Retrieved 2 May 2015.

External links

  • Path of Exile - Popular Item Filters
  • Path of Exile (Forum) - Detail Filters Annunciation
  • Path of Exile (Forum) - The Guide to Loot Filters

How To Install Poe Item Filter,

Source: https://pathofexile.fandom.com/wiki/Guide:Item_filter

Posted by: daltonanduction.blogspot.com

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